(Challenge Difficulty). SOLO. The first half of the Air and Space Museum mission, including the Planetarium fight, on Challenge difficulty. 18 minutes with no deaths. I was testing my build in matchmaking, but it might have been too late in the night and not many people were on. I ended up running through solo until about half way through, just for fun.
The Division 2 is SWEET. I am still working on an optimal set up that is fun for me to play in both PVE and PVP. This build has some pretty crazy skill damage, and gets some gnarly AOE.
THE BUILD: chem launcher (oxidizer) /w cluster seeker mines. Survivalist. The build focuses on high skill damage, big AOE/charges. Still has a long way to go for optimization. LVL30, 451 Gear Score.
I have taken the build into the DZ and it was pretty fun. Hard to tell the balance right now though.
ENDGAME BUILD (PS4). This is a poison | ninjitsu | anima gain build, utilizing the Kusarigama as main weapon with Katana as secondary. In this video I discuss my favorite build to play in Nioh 2. Originally I had focused on Katana and ninjitsu (using the Flying Kato set). Towards late game, I made the change to poison, and slowly converted the build over to anima gain and Tengen. 00:17 character page, 02:11 set bonus, 02:53 build name, 03:15 Tengen mention and soul cores, 03:48 poison melee damage stacking and armor overview, 05:17 trinkets, 05:52 d-pad loadouts, 07:13 skill trees, 09:29 mission select and start, 10:27 boss 1, 11:27 boss 2, 11:55 boss 3, 14:11 second missions selection, 14:39 boss battles begin (chain bosses), 16:53 final boss dead, 17:59 final thoughts, 18:22 extended gameplay 1, 18:57 extended gameplay 2.
Gear and Talents: https://imgur.com/a/0DLaeRx
Clan: Date https://nioh2.wiki.fextralife.com/Date
**Nioh 2, two thumbs WAY UP. This game ROCKS. Definitely feels like Nioh is carving out its own identity among the titans of the genre like Dark Souls and Bloodborne.
**Nioh 2 will eventually be on PC, but for now it is PS4 only. It will follow a similar path as Nioh 1 on its journey through the DLCs and the eventual port to PC.
Key game info: https://www.playstation.com/en-us/games/nioh-2-ps4/
SWTOR. PVP. Recently I hit the level cap of 75 in Star Wars the Old Republic on my melee scoundrel, scrapper spec. This PVP video showcases a FRESH level 75 character, item rating 276, in 3 matches of unranked Warzone gameplay. The class design in this game is amazing and creates a lot of fun engagements. Almost every single class you choose is unique and has an exciting theme (I recommend using a class with a light saber for first time players, TONS of fun). 00:46 talent tree quick look, 01:58 match 1 starts, 05:01 good engagement begins, 10:46 score board match 1, 16:13 match 2 begins, 19:37 unexpected GOAL, 23:57 unexpected GOAL 2, 26:18 score board match 2, 30:38 match 3 begins, 32:24 GOAL, 36:44 LOL, 40:42 score board match 3.
Server: Star Forge (US)
Gear: blues/greens from warfront caches, pvping. fresh 75 character.
Spec: Scrapper Scoundrel
Tactical: Acid lash (only one I have been able to buy so far, will test others)
The specs are well documented by now, and the choices I made were mainly for warzone pvp (small scale and large). Damage reduction, movement clearing, mobility. The Scoundrel in general is very mobile, and extremely hard to kill.
Game is free to play, and now on Steam!
**I also have a dps Guardian I am leveling, will show pvp gameplay at some point (guardian pvp is REALLY fun).
**I recommend playing through at least ONE character through the full story from level 1, as it is a LOT of fun. The story quests in this game are top notch.
**Going dark side turns your character into a darker looking character...
ENDGAME BUILD: This is a melee frost, condition overload build. In this video I am testing the differences between corrosive and viral damage on a melee weapon in the Simulacrum, after the big revised update 27.2.0, on level 135 corrupted heavy gunners. I also discuss my build. 01:19 warframe screen, 01:22 melee weapon mods, 02:14 enemy settings, 02:27 corrosive / cold test, 03:02 melee weapon mod swap, 03:39 viral / rad test, 04:36 corrosive / cold test (AI on), 06:03 viral / rad test (AI on), 10:02 corrosive / cold final test (AI on), 11:11 max status effect showcase for condition overload, 11:58 build overview discussion, 19:30 weird bug (might not be bug), 19:53 gun damage test, 22:27 launching enemies into another dimension, 25:06 closing remarks.
Conclusion: I will still run corrosive / cold and corrosive projection after testing. I think that viral is more of a contender now, and I can see situations where it might be better than corrosive. However, because I can double slot attack speed with corr/cold setup, melee feels much better running it. If I could achieve viral / heat while still maintaining the attack speed buffs it might be ideal (potentially from a new kuva lich weapon where the base element is different).
Changes to Arcanes: The recent patch prevents slotting 2 of the same arcanes (I originally had 2 magus elevates equipped on my operator, for the warframe heal). In the video I have both the elevates equipped still (bug). After unslotting one, I couldn't put it back on. I decided to switch the slot over to another arcane for testing, and it had GREAT results. I slotted in Magus Lockdown. This will be equipped on my operator in future videos.
Patch notes: (https://forums.warframe.com/topic/1172454-warframe-revised-update-2720/)
Link to build: https://imgur.com/a/RqMn0ph
Key game info: https://www.warframe.com/
on steam: https://store.steampowered.com/app/230410/Warframe/
Game is free to play!
We only saw one other team parachute to the Military base (via Jeep they stole from Mike). The circle was going to push them back off the base, over the bridge. I was waiting for them. They ended up delivering ALL the military base loot right to us.
A full 37 minute video showing two massive PVP engagements between the Alliance and the Horde near Stormwind, in Elwynn Forest. We had two full raid groups of alliance vs at least 1-2 raid groups of horde (hard to tell, one raid group is 40 people). The horde had tried to raid Stormwind. Servers were running SMOOTH. SWEET. Battle one 00:13. Honor rank 01:53. Gear overview 4:18. Battle two 22:37. Final skirmish 25:54. Talents 31:35.
Shown in the video is my level 30 Warrior (current beta level cap). I am using decent gear, with a pretty standard Arms set up. I will be using a 2-handed sword and Arms spec at level 60. NICE.
My original server for Vanilla WoW (at game release) was Frostwolf-US PVP Alliance.
WoW Classic information:
LVL 50 SS/Invuln Brute. Arch-villain kill, SOLO, NO INSPIRATIONS, NO DEATHS (versus Battle Maiden +4, 8-man, my testing AV). Fight begins 2:42. Arch-villain kill 19:10. Updated enhancements overview 19:56.
I was reluctant to upload this video, since I can still optimize the attempt even further, /w less initial movement and downing the AV while the first summon is still UP (I may upload that video as well, since it will shorten the attempt by around 10 minutes). But I thought this video does a good job showcasing the sustain damage cycle of a SS-Brute, as well as how to survive between cooldowns (the melee hybrid, and when the pets are down).
After my previous video, I ventured back in to see if the Brute could take down Battle Maiden with NO inspirations used. ONLY self buffs and incarnates. This was set to 8-man setting, at difficulty +4. (prior video /w inspirations: https://youtu.be/fh5zBjrtyWk)
The kill took two pet cycles (the AV death came at the very beginning of the 2nd summon, total kill time - 17 minutes). The choice of pet was Longbow. Although their single target damage is middle of the road, plasma blast has a -500% regeneration debuff, that lasts for 30 seconds. This creates an ideal situation when fighting AVs.
Next round of testing will be to see if there is a combination that can overpower the Regen, /w higher damage output and not necessarily -Regen stacking (I may look at the Cimeroran pets).
build video: https://youtu.be/uFhZwxlf8KE
UPDATED BUILD** at vet level 156 https://imgur.com/a/A8WkFEc
Things that have changed -
Alpha - Musculature
Judgement - Void
Interface - Diamagnetic
Lore - Longbow **
Destiny - Ageless
Hybrid - Melee
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player