The King of Fighters 2002 Hack (KOF 2002, Neogeo arcade), Kensou Changes 1, ザ・キング・オブ・ファイターズ 2002
The King of Fighters 2002 (kof2002, neogeo arcade) - ザ・キング・オブ・ファイターズ 2002 チャレンジ トゥ アルティメットバトル
Today I show you the first changes made to Kensou on this The King of Fighters 2002 Hack, he just like many other characters lacks Max Mode combos, at least combos that you can pull out in matches, because he has some exotic combos with cancels and all that kind of stuff that is very unlikely to be executed in a real match. Once more, the whole damage problem happens here, but it is better to tackle it later. For now, the changes made to Kensou are:
RDP + D: 1st hit no longer causes a pushback.
RDP + D: 2nd hit no longer causes a pushback.
QCB + A (Air): Last hit can now be cancelled into a DM / SDM.
QCB + C (Air): Last hit can now be cancelled into a DM / SDM.
As you can see, now he has a full Max Mode combo in the corner and he has a reduced Max Mode combo in every part of the screen, this gives him a lot of possibilities now, again with a bigger variety of combos, the kind of change I like so the character doesn't end up doing the same thing over and over again. These changes also make Kensou more dangerous in case you make a big mistake against him.
And more testing, this time now I am testing the randomizer of FFAEE-C2, an editor for the version of Final Fight AE for the CPS2 hardware. The nice thing about this version is that CPS2 can draw more sprites, so as you can see, there is no sprite flickering, which is great, the enemies are also way more aggressive. There are few bugs here and there, but it is looking great.
A weird bug that happened when I was playing Pretty Soldier Sailor Moon online on Fightcade. For those who already played this game, there are several unfair things that is like a feature in this game, and being hit in the middle of a cutscene is just one of them, but apparently when facing Morga, if you take hits when in the middle of the rose cutscene, your sailor might go in a bizarre flying bug, this is just one of some funny bugs present in this game.
I might post some other bizarre bugs that are present in this game at some point.
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Captain Commando Readjusted (captre) - キャプテンコマンドー
Now I bring you an update to Captain Commando Readjusted Editor (CCREE), if you saw the first video, there were a lot of bugs like enemies with bugged palletes, no food at all and many others, some of these bugs were fixed in this update, but not all of them were fixed yet, which means you will still see bugs in this video.
There are still a few restrictions to add to improve the randomizer, but on the other hand the level editor is almost 100% finished.
It will still take more time to finish the 0.1 version of CCREE, so I guess we will have to wait more to be able to play it online, and that is my favorite part about these tools.
Samurai Shodown II Perfect - 真サムライスピリッツ覇王丸地獄変
For those who already saw some videos about Samurai Shodown II Perfect Hack, this hack suffered more changes, in this matches video you can clearly see that now every character has 8 colors available that you can change when selecting the characters, very similar to Karnov's Revenge Revolution.
All characters also seems to have an overhead now by pressing B + C, a feature very similar to newer versions of Samurai Shodown, which gives even more gameplay options to this game. These are online matches played online on Fightcade, which will bring this hack and several others in the new udpate that will be released soon.
The matches were played between:
Big Bear Blue (P1)
BIG-PE (P2)
This hack as the time passes and more updates happen is looking better and better, for those who like Samurai Shodown II, I recommend you guys to have a look when it gets released.
This is a test of a hack of the arcade game Fighter's History Dynamite or Karnov's Revenge.
In this video, I tested the new version of Mizoguchi, he suffered a few changes, but 2 of the most noticeable are his Gottsui Tiger Bazooka becoming a super with 2x QCF being the input to execute it and Tsuutensai also becoming a super with 2x QCB as input to execute it. Tsuutensai was also modified to better connect in combos and to go under fireballs.
Stay tuned for gameplays of the other characters.
This is a test of a hack of the arcade game Fighter's History Dynamite or Karnov's Revenge.
In this video, I tested the new version of Feilin, her ground and air fireballs are improved, her Hakkaku Souhiken is now D-U + Kick, and she also got a super called Hakkaku Souhiken II, its execution is QCF-HCB + Kick.
Stay tuned for gameplays of the other characters.
This is a test of a hack of the arcade game Fighter's History Dynamite or Karnov's Revenge.
There will be several changes in this hack, including 8 colors for all characters, random select and other stuff.
Gameplay of Captain Commando Readjusted v1.1 on Hardest difficulty done online on Fightcade. Not the most optimal gameplay, but it is 1cc anyways.
At 18:30, because we killed all enemies before reaching the gate, the game softlocked for 2 minutes, I had that bug other times, just skip to 20:40.
Player 1 rato (Random Selected)
Player 2 me (Random Selected)
I guess we should try to get better results next time.
Captain Commando Readjusted (captre) - キャプテンコマンドー
After a lot of changes and bug fixes, Captain Commando Readjusted Editor (CCREE) v0.1 is finally released. This editor is very similar to the other Beat'em Up editors, so if you already used the others, you should be able to use this one pretty easily. Just like the other editors, this one also has features that allow you to modify the ROM in many ways, it has a Seed Randomizer that randomizes enemies and objects in all stages based on a profile that defines the difficulty, generating a new game for you in just a few seconds, a Level Editor that will easily allow you to add the enemies and objects you want anywhere in all stages, a Patch Manager that allows you to add specific patches to your game, and other tools to edit other things in this game.
This video is a release announcement, the gameplay happened offline on MAME with the settings below.
Gameplay Settings
Player: Me (Baby Head, 1CC)
Randomizer Difficulty: Mid
Seed: 1698927839945
In Game Difficulty 1: 8 - Hardest (Highest)
In Game Difficulty 2: 4 - Hardest (Highest)
The Randomizer MID difficulty is hard, but it is doable, there are too many enemies, but a nice amount of food too, if you don't take too many hits, you should be able to 1CC it. I will probably bring more gameplays of ROMs made with CCREE in the future, for now, I hope you guys can have fun with CCREE.
In case you wanna check out CCREE, you can find it at:
https://gamehackfan.github.io/ccree
https://github.com/GameHackFan/ccree