Or that's what I would rename this level to if I knew how.
http://bin.smwcentral.net/u/11960/Beat_the_Donkey_DEMO.zip
A new hack for the New Year (ignore where it says 12/31/11. I started upload right after midnight of the new year. I must be in a different time zone or something), and it's another non-SMW hack (taking a break from SMW hacking for the time being, except for the occasional progress on Botcrazy's musical design contest level, which I have procrastinated on for some time and need to get crackin' on).
This level mainly focuses on the purple Klaptrap's jumping ability (it only jumps when you jump). No savestates were used except for the beginning and at the midway barrel. Edited using the DKC Resource Editor.
This hack is called "Beat the Donkey" because Donkey keeps getting beaten by the level's hazards. It's also the name of this "game" from during my childhood that involved throwing a shoe at the door (the door is the donkey) and pissing off mom and dad. That "game" why I thought of this hack's name. If you found the original DKC too easy, this hack will be a remedy of sorts.
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https://www.youtube.com/watch?v=CRg7KwFhui8
Music used:
Title: SMB35 title screen
Overworld: Baba Is You-On the Island
Rock N' Roll: Earthbound-New Age Retro Hippie
Flame War: MOTHER 3-F-F-Fire
Deepfried Fishstyx: Megaman and Bass-Pirateman
I'll Fly Away: Guardian of the Skies
0:00 Title plus opening
0:40 Rock N' Roll
3:35 Flame War
6:39 Deepfried Fishstyx
10:33 I'll Fly Away
http://steamcommunity.com/sharedfiles/filedetails/?id=931721107
Inspired by rumors, speculation, and wishes, this is a giga coaster I made that's designed for Kings Island (with some help from SketchUp). It starts next to Firehawk (probably either in place of Dinosaur's Alive if they removed it, or next to it if they just re-routed it) and travels behind the Flight of Fear building. The twister layout heavily interacts with the terrain. Riders travel thru several tunnels in-between a diverse series of elements at a max speed of 96 mph and thru 7,017 ft of track.
I think this is one of my favorite off-ride views I've ever done, and I should probably do more like that.
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https://www.youtube.com/watch?v=B3Y4HbnQd4Y
Now that a new update has come out that lets you hide the metal floors in the stations of floorless and 4D coasters, I can portray this more accurately.
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https://www.youtube.com/watch?v=ZmH7XtMKJn8
Here it is, my first coaster I made in No Limits 2. It uses one of the new types (Intamin trains with OTSR, a.k.a. rocket, but this ride doesn't have a launch) and I tried to strive for a diversity of elements given the track length. It also tunnels underneath the hillside.
As a result of the efficiency of the all new building method (which I like better than NL1) combined with applying a similar amount of hand-building effort from NL1 here, I'd say this is my smoothest hand-built coaster to date (tho still slightly less smooth than FVD built rides). I had so much trouble trying to get the switch track, station, and brake all lined up perfectly, so I eventually decided 'eh, close enough.' Also tried playing around with zooming in and out on the off-ride.
I'd say No Limits 2 was worth the wait.
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https://www.youtube.com/watch?v=5OdY-0dwGio
https://www.smwcentral.net/?p=section&a=details&id=9033
This stage features a number of glitches and tricks never before required in this hack as well as a deliberate combination of some of the most hated aspects of ROM hacks and an unusual ending.
Music used:
Act 1: WBIMW- Biomecha
Act 2: Arrangement- Twilight Park
Act 3: Phoenix Wright- Pursuit~ Caught (For some reason the text file calls it Investigation~ Cross Examination but it's really Pursuit~ Caught)
Boss fight: Pokemon HG/SS Elite 4 champion battle
This is part A. Had to upload it in 2 parts because for some reason they took away the blue banner that says "Congratulations you can upload longer than 15 minutes." Of course it had to come back sometime after the upload of part B.
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https://www.youtube.com/watch?v=93GAZe3n9ck