Far more here than I was expecting, the medals system is a nice touch. Keeps you motivated to keep improving your cities. While also meaning you need to leave in some slack for managing the challanges.
Cliff Empire is a Space-Management Game by Lion's Share. Following a massive nuclear war, the surface of the Earth is blanketed in a 300m thick layer of radioactive fog. Those who still live on the surface do so on artificial cliffs built high enough to escape the fog.
Fun and quirky game. However it is a casual game. It is not here to test your skill it is here so you can drop in and have some light fun now and then. The majority of the mechanics are optional for the main story line.
https://www.patreon.com/FrancisJohn
https://discord.gg/nS5UFgd
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https://www.youtube.com/watch?v=WmxkQ2CNSZ8
Well more accurately it's 2.975 KG/s but that would have made a terrible title. Never believe the hype, always read the fine print. Replace my SPOM with a new improved model and run a cooling loop through my base. Rodriguez Electrolyzer.
250g for the hydrogen pump
450g for the oxygen pumps
Save game file, please note not every design has been stress tested so they may require some adjustment.
https://drive.google.com/open?id=1kVvYmyvIClZ6ylgJOjKQyKG9mg0NqVzi
3kg/s oxygen production test map
https://drive.google.com/open?id=1S1VyJscXgrYOhrQs4tb9em3D4kfgCvIh
Map seed : 1756624780
List of tutorials for this game
https://forums.kleientertainment.com/forums/topic/104546-tutorial-list-with-links/
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https://www.youtube.com/watch?v=UJcUt_VeKLg
This was a pretty smooth episode, new oxygen supply installed which should take us to end game. Oxylite production is complete and that should get us all the way to Hydrogen rockets. I also finally get around to listing some of the base changes and mistakes spotted in the comments. I am going to set aside some time to start work on the rust melter, I really want to give that a short.
Mods
Drink tea not coffee
Speed Control
Pliers
Blueprints
Falling Sand
https://www.patreon.com/FrancisJohn
Music : Aaron Kenny - Happy Haunts
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https://www.youtube.com/watch?v=njD-8EpogQE
Magma planet, it's a little hot.
Save game file from end of video (No spoilers please)
https://drive.google.com/file/d/1nyENBQIV0EyHs6wEM3FVl0zkgbCSll3C/view?usp=sharing
https://www.patreon.com/FrancisJohn
Credits song - Aaron Kenny - Happy Haunts
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https://www.youtube.com/watch?v=eLTyacCUceE
Getting T3 transport belt feels like such a milestone. Once you hit that point the options really open up. There are other ways to achieve the goals of Coal, Steel, Blade runners and Cast Screws. But this way I find is entertaining and not to grindy, the worst was the caterium wire smelting. Also no need to harvest lots of bio mass to fuel a ton of burners, we are on coal power to early for that.
Mods used
Perma Day (Makes it far easier and clearer to demonstrate things, does not really affect game balance)
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https://www.youtube.com/watch?v=LeHfppOsuxQ
Now I just got to figure out how to build an nuclear reactor without any lead or radiation suits, this should be interesting.
Credits song - Aaron Kenny - Happy Haunts
https://www.patreon.com/FrancisJohn
https://discord.gg/nS5UFgd
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https://www.youtube.com/watch?v=Ge8--jw_Xzo
This game has awful lot of micromanagement going on but in a good way. On the plus side it gives you plenty of time to shoot up some enemies if you feel like it. On the down side a lot of the game play is not conducive to making videos. Need to figure something out on that.
Included DLC
Split Vendetta
Cradle of Humanity
Tides of Avarice
Kingdoms end
Save file :
https://www.patreon.com/FrancisJohn
Discord server : https://discord.gg/4unUzJSB5h
X4: Foundations is a huge space sandbox simulator that lives and breathes within your gaming system. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. Transition seamlessly from first-person action, boarding ships and visiting their bridges, to an expansive strategy and management simulation. Choose your own path at your own pace. The decisions are yours. Trade - Fight - Build - Think.
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https://www.youtube.com/watch?v=G054ChTqbfQ
Oxygen Not included : Arboria map
In this little series I attempt to come up with the most efficient methods of getting to mid game on the new maps. The launch is still in testing so strategies may change.
Big thanks to LTL King for the index below, if you find it useful maybe drop his comment a like.
How to start in Arboria
0:00 No slime but there is ice, a look at the vents.
3:10 Let’s get started
7:20 Priority to O2
14:00 Carbon skimming and a 6th dupe, food and power.
19:30 More digging
22:05 Ethanol power
About the map.
34:00 Rust deoxidizer, getting dirty in the debug mode
Save game file
https://drive.google.com/open?id=1UbtYoSr-JYXKLJSKitUMzI8uucOgR9AQ
Discord
https://discord.gg/nS5UFgd
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https://www.youtube.com/watch?v=Ns6UhOrscE8
I am finding that as we increase the numbers of guests, fights are breaking out more frequently. They are only between prisoners so that's ok but as we increase the population it's going to become a daily occurrence. I'm thinking we are going to need tazers for everyone to make this more efficient.
https://www.patreon.com/FrancisJohn
https://discord.gg/nS5UFgd
End Credit Song: Brooklyn and the Bridge - Nico Staf
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https://www.youtube.com/watch?v=YsHFajnX1as