0:04 "A Walk In The Park" 2:43 "Making Toni" 5:08 "The Morgue Party Candidate" 9:32 "Steering The Vote" 13:35 "Cam-Pain 18:55 "Friggin' The Riggin'" 24:54 "Love And Bullets" 27:13 "Counterfeit Count" ... https://www.youtube.com/watch?v=9pYtMyH6b20
This is a very good remake of Streets of rage. It incorporates everything from all the SOR sequels into one game. It has branching paths to take alternate routes throughout the game. The sprites are huge compared to the original. I highly recommend this game. There is a shop to spend the gold and money you collect throughout the game. There was a lot of time put into this. You can tell.
Link: https://sorr.forumotion.net/t838-new-streets-of-rage-remake-v5-2-download-and-info
Just unzip and run the exe.
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https://www.youtube.com/watch?v=-0WnceFZKTM
Tommy has to save lance from being kidnapped and being whacked by Diaz's men, then going against three aggressive Comet drivers in the armored Admiral to get Lance to hospital before he bleeds out.
If you don't have Diaz's Bulletproof Admiral, then I highly recommend using the Trashmaster right there at the salvage yard against the Aggressive Comets where you rescue Lance.
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https://www.youtube.com/watch?v=K99b_vDHa1Q
1000 Zombies, 1000 Kangaroos, 1000 Orcs, 1000 Roman Soldiers, 1000 Skeleton Warriors, 1000 Dwarfs, 1000 Archers, and 30 T-Rex's. Who will remain at the end, and who will get the most kills?
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https://www.youtube.com/watch?v=8l_5b134o0Y
https://steamcommunity.com/sharedfiles/filedetails/?id=1418555698 This started off as a rocket, and I decided to put wings on it. It is a variation of the smaller plane I built and a two seater one. I suppose it is basically a plane? Whatever it is, it pretty fast, and handles pretty well. It makes pretty wide turns and backflips. It
also sparks at high speeds. This thing is meant to fly high above the ground at high speeds, up to 360 mph. (I've had it up to 368) You can do backflips upside down drops and other stunts, but you have to plan ahead before executing them. Yes it is hard to land without exploding, but not impossible. You can usually land on higher spots but not vice versa.
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https://www.youtube.com/watch?v=8yaMu5DwpHo
AI controlled semi trucks trying to reach the target motorcycle by jumping with 30 ton loaded trailers off a ramp, and landing them on the Destructible Bridge. This bridge has physics like a vehicle and is considered a vehicle in game. The only empty trailer is the black one. I wanted to put cars in it but it was not working out. You can see the difference of impact between the loaded trailer and the empty one. It's a pretty cool map to play around on.
Mods:
Sadler's Gorge
Gravil T Series Add On
Ultimate Configuration Pack
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https://www.youtube.com/watch?v=c-2ba2YXtcU
All these are FWD Customizable Engines except for the AWD 5.0L V8 Sunburst conversion, and The New Covet Rally. I think the default New Covet engine is a rear engine V10. The New Covet Rally is using the default engine, drivetrain, and tire grip because It won't let you change them, but the final gear ratio is turned way up. The other cars have the final gear ratio turned up as well and engines, superchargers, and tire grip turned up too. The square body Pessina is overheating, and blowing head gaskets, hence all the steam coming out the exhaust. I tried different high performance radiators but nothing has worked so far. it wipes out when it gets too hot, and I am not sure why the New Covet Rally keeps crashing. I am also wanting to do drivetrain conversions on the Pessina and the Covet to AWD next. Some of these are quicker on the quarter mile than the ones that finish. I would estimate the quarter mile mark is at the end of the tunnel. I focused on the Covet Banger alot because it was running good, and was stabile the entire length. All these cars will return to challenge V8s, V10s and etc.
Mods
Customizable Engines and Drivetrains
Beta Ibishu Covet V6R4 1.1.01
High power car pack 8.1.0
Beta Extra/Variable Grip Tires | All Official Tires Supported
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https://www.youtube.com/watch?v=Jk49sw5QfaE
This is Uncensored Super Castlevania IV, Levels 4 - 8, with FastRom (No Slowdowns), and MSU patch for CD-quality soundtracks. I used BSNES for HD Mode 7. This combination of having no slowdowns, and HD is an optimal way to play the game without the system limitations SNES. The CD quality soundtrack kind of gives you an idea of what an SNES CD console may have been like if it had been released. The BSNES emulator has better resolution than the official Anniversary release, and with the Fastrom it's almost perfect. Now all it needs is to run in widescreen. Hopefully BSNES will make that possible soon. As of right now it is buggy when I try to run it at 16:9 aspect ratio. There are scrambled looking graphics on the sides of the screen when I tested it, so I kept it at 4:3.
Mods: https://www.zeldix.net/t1485-super-castlevania-iv
Spinning Tales: 0:00:00 - 0:05:57
The Courtyard: 0:05:57 - 0:08:19
The Haunted Hall: 0:08:19 - 0:16:58
The Middle Castle: 0:16:58 - 0:22:56
The Dungeon: 0:22:56 - 0:31:19
Secret ghost dog, and owner revealed.
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https://www.youtube.com/watch?v=uLTzqCTJmvg
Victor was asked by Gonzalez to meet him at the golf range in Leaf Links. After a short time of playing Gonzalez and a couple of his goons appear in Caddy's. Gonzalez tells him that if he can play golf good enough then maybe they can work together. After playing around, Victor eventually gets a perfect hit and Gonzalez praises him and the mission is completed.
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https://www.youtube.com/watch?v=gE21Wq4BaR4