Unreal: Return to Na Pali {Part 1} Introduction & Edge of Na Pali (Hard Difficulty)
Welcome back to Na Pali! Apparently they missed me... I have to say that I feel Unreal looks MUCH better when focusing on bright, outdoor areas like this opening level. It's much easier on the eyes.
This system is WAY easier than Circe. Had it not been for dumb luck, I would have beat this mission on the first try. Maybe had I brought a better wingman...
We started off with a return to Troia before going to the Tower of Zot to rescue Rosa. It's a really long dungeon, so I decided to split this video at the halfway point after getting through the third floor.
Here's trial 1 for the Atlantic Express Train Upkeep area. It actually wasn't too bad. I'm not sure what the hack tool was for, but this was the first time I seriously tried using the security command plasmid. It works pretty well honestly.
All of Raze's forces outside of his headquarters are dealt with here, or at least I'm pretty sure they're all disposed of. It was a lot of fodder to deal with...
Just when I thought things were working well again, I get proven wrong. Sorry about the choppiness in this video. I'm definitely going to get that SSD replaced and go back to using Windows for now. I don't want to keep Edward waiting after all...
Another group of henchmen bite the dust. The corner take down and using the bat-claw are new to me. I would have probably only used the corner method though. I like quiet take downs...
I died a few times here, so I'm pretty happy with playing on medium as Elizabeth dies fairly easily. I edited out most of the respawn scenes as they're pretty lengthy. I kept the one for the Manta Ray Lounge though due to some interesting banter between the Lutece twins.
The bottomless pit's stomach has finally been placated. I actually have made every single piece of food in the game now. Awesome. Other than Susie, the other two characters were pretty easy to finish up their quests.