Alpha Protocol is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, which is given unlimited resources to conduct covert operations on behalf of the government. Thorton becomes a rogue agent and must unravel an international conspiracy to stop a war. Throughout the game, players must make many choices that affect the narrative. Played from a third-person perspective, players can confront enemies using firearms, gadgets, martial arts and stealth. The game features extensive customization and a dialogue stance system that allows players to select dialogues based on three different tones.
The game's development began in March 2006 after publisher Sega approached Obsidian for a new intellectual property role-playing game. While Obsidian co-founders Feargus Urquhart and Chris Jones came up with the concept of an "espionage RPG", no one was assigned to lead the project until early 2008. The project was mostly inspired by iconic spy characters such as Jason Bourne, James Bond and Jack Bauer, and by films including Syriana, Ronin and The Good, the Bad and the Ugly. Sega also participated in the game's development, supporting the plot rewrite by Chris Avellone, and sending quality assurance and cohesion strike teams to ensure there were no plot holes.
Alpha Protocol was released for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2010. The game received polarized reviews upon release. Critics praised the game's setting, customization and reactivity, but criticized its gameplay, story, graphics and presentation; it was generally considered to be ambitious but executed many concepts poorly. Retrospectively, the game's reputation improved and it gained a cult following. Despite Obsidian's desire to develop a sequel, intellectual property owner Sega was not satisfied with the game's financial performance and no sequel is planned. All sales of Alpha Protocol were halted in June 2019 due to expired music licenses.
The Cutscene Project
Ace Combat 5: The Unsung War
Cutscene #18a: The Hidden Menace in South Belka
PlayStation 2
Ace Combat 5: The Unsung War is a 2004 combat flight simulation video game developed and published by Namco for the PlayStation 2. The game was developed by Project Aces, an internal Namco group credited with the development of the Ace Combat series. A limited number of the games were bundled with the Hori Flightstick 2 accessory.
Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze", an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. Unlike its predecessors, Ace Combat 5 does not include a multiplayer mode as developers did not have enough extended time to implement one.
Although a majority of the gameplay in Ace Combat 5 remains similar to that of its predecessor, Ace Combat 04: Shattered Skies, several notable additions were made. Among these additions are an arcade mode and the ability for the player to interact with wingmen. The multiplayer mode present in previous titles, however, was scrapped during development. The game received generally favorable reviews, although critics noted that the game was not the "revolutionary step forward for the series" that Shattered Skies was.
(Source - Wikipedia)
[NOTE: "RAF" was my Nephew from many years ago; I didn't delete it out of nostalgia!]
After Burner: Climax (アフターバーナー クライマックス) is a combat flight video game developed and published by Sega. The game is a part of the After Burner series, and was first released in arcades in 2006 and was later released digitally to Xbox 360 and PlayStation 3 in April 2010.
Like previous incarnations of After Burner, the "Deluxe" After Burner: Climax cabinet has a servo-equipped chair; a new function is a button that locks the chair into a static upright position. Two other cabinet versions include a "Commander" version, which only tilts side to side, and the "Standard" version, which doesn't move at all. The "Deluxe" version cabinet has a widescreen LCD monitor, while the "Standard" and "Commander" models have a 29" CRT.
The digital version was delisted from both Xbox Live and PlayStation Store in December 2014, and was removed from the mobile storefronts in May 2015. The mobile version was re-released via the Sega Forever service in April 2019 but is no longer available.
(Source - Wikipedia)
RPG Theater: Dragon Warrior - Episode #14
SHORT-TERM GOALS:
-Reach Level 20+ and Explore Further in "Area Over Second SW Bridge"
-Reach Level 22+ and Explore Destroyed Town in Area Over Second SW Bridge
-Grind for Fast XP
LONG-TERM GOALS:
-Level Grinding.
-Talk to NPCs to figure out what needs to be done to get to Final Boss (I has been over 25 Years and I'm playing this without guides so I apologize for the amount of time the game takes!)
-Purchase or Locate Better Equipment!
-Beat Game With Zero Deaths
GAME INFORMATION:
Dragon Quest, titled Dragon Warrior when initially localized to North America, is a role-playing video game developed by Chunsoft for the Nintendo Entertainment System. It was released by Enix in Japan in 1986 and by Nintendo in North America in 1989. It is the first game in the Dragon Quest video game series. Dragon Quest has been ported and remade for several video game platforms, including the MSX, MSX2, PC-9801, Super Famicom, Game Boy Color, Nintendo 3DS, PlayStation 4, mobile phones, and Nintendo Switch as of 2019. The player controls the hero character who is charged with saving the Kingdom of Alefgard and rescuing its princess from the evil Dragonlord. Dragon Warrior's story became the second part in a trilogy, with several spinoff anime and manga series.
Dragon Quest was created by Yuji Horii, inspired by previous role-playing games such as Wizardry, Ultima, and his own 1983 game The Portopia Serial Murder Case. Horii wanted to create an introductory RPG for a wide audience. He emphasized storytelling and emotional involvement, and simplified the interface, to translate the mostly Western PC game genre of RPG to the Japanese console market. Manga artist and Dragon Ball creator Akira Toriyama produced the artwork and Koichi Sugiyama composed the music. The North American version features numerous changes, including battery-backed RAM save games (rather than using a password save system), larger character sprites, and pseudo-Elizabethan English style dialog.
Dragon Quest was commercially successful in Japan, but its later release as Dragon Warrior in North America was less favorably received. The original version of the game sold more than 2 million copies worldwide, with 1.5 million sold in Japan and 500,000 in the United States. Later, Western critics noted the game's shortcomings but acknowledged its importance to the genre. It inspired fan-made ROM hacks with substantial changes. The game's synthesized soundtrack has been orchestrated, and its music has been performed at numerous concerts. As a whole, Dragon Warrior has been credited with establishing the basic template for subsequent Japanese console RPGs.
(Source - Wikipedia)
Black Widow is a multidirectional shooter developed by Atari, Inc. and released in arcades in 1982. The game uses color vector graphics. The player controls a black widow spider via two joysticks, one to move and one to fire, defending the web from insects.
Black Widow was offered as a conversion kit for Gravitar, which was not a successful game. The kit used the original Gravitar PCB with a few small modifications and a new set of ROM chips. Many factory-built Black Widows were produced using unsold Gravitar cabinets with Black Widow sideart applied over the Gravitar sideart.
(Source - Wikipedia)
1942 is a vertically scrolling shooter by Capcom that was released as an arcade video game in 1984. Designed by Yoshiki Okamoto, it was the first game in the 194X series, and was followed by 1943: The Battle of Midway.
1942 is set in the Pacific Theater of World War II, and is loosely based on the Battle of Midway. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the Japanese air fleet; this was due to being the first Capcom game designed with Western markets in mind. It went on to be a commercial success in arcades, becoming Japan's fifth highest-grossing table arcade game of 1986 and one of top five highest-grossing arcade conversion kits that year in the United States. It was ported to the Nintendo Entertainment System, selling over 1 million copies worldwide, along with other home systems.
(Source - Wikipedia)
BASED SPORTSBALL 2023 (feat. The Salty Sirloins)
Super Mega Baseball (PS4 - 2014, Metalhead Software) [NA Version]
GAME #16: Salty Sirloins vs. Herbisaurs
May 20th, 2023
GAME INFORMATION:
The first game, Super Mega Baseball, was released on December 16, 2014 as a PlayStation 3 and PlayStation 4 cross-buy title on the U.S. PlayStation Store. It was released on the European PlayStation Store on April 1, 2015.
An updated version called Super Mega Baseball: Extra Innings was released on Xbox One on August 14, 2015 and it was released on Steam for PC on August 21, 2015. The extra features from this version were released as free DLC for the PlayStation 3 and PlayStation 4 in 2016. Super Mega Baseball: Extra Innings was released on Shield Android TV on March 24, 2016.
Super Mega Baseball was a critical success, earning an average score of 85/100 on Metacritic, based on 14 reviews. Gaming-Age gave the game a grade of "A," saying that "Because really, Super Mega Baseball is the sort of fun, easy to pick up diversion that video game baseball was at the very beginning of its lifespan — and if it's as great as it is here, there's every reason to believe it can still fulfill that function." IGN, meanwhile, gave the game an 8.1 "Great" rating, praising the game's sense of humor and easy pick-up-and-play gameplay, but criticizing its presentation. It was named "Sports Game of the Year" by Polygon.
(Source - Wikipedia)
The Grindhouse Episode #20
Featuring - Ace Combat Zero: The Belkan War (PlayStation 2 - NA Version] [Soldier Ace Style]
IN THIS EPISODE:
Mission 10S - Mayhem [Easy Mode]
Mission 11 - The Inferno [Easy Mode]
Mission 12 - The Stage of Apocalypse [Easy Mode]
DESERTPUNK'S RELATED LINKS:
For the "Ace Combat Zero: The Belkan War" [PS2] - Missions on [Very Easy Mode]
https://odysee.com/$/playlist/debfa18770272fb6d0e04a5014cde3ef74a16e83
For the "Ace Combat Zero: The Belkan War" [PS2] - Cutscenes
https://odysee.com/$/playlist/f9a358205d05d0931685aa04af21d661021f7ddb
For the "Ace Combat Zero: The Belkan War" [PS2] - Attract Mode
https://odysee.com/$/playlist/65ab4961214311756defe2d11fdbe96fbcfdd014
GAME INFORMATION:
Ace Combat Zero: The Belkan War is a 2006 combat flight simulation video game developed and published by Namco for the PlayStation 2. Part of the Ace Combat series, the game was first released outside of Japan by the newly formed Namco Bandai Games. Set in the Ace Combat series' fictional universe of Strangereal, the game's story takes place before the events of most other entries in the series, and follows the actions of "Galm Team", a mercenary fighter squadron led by the player character "Cipher", as they fight to repel an enemy invasion during the titular Belkan War, a World War II-esque conflict that was mentioned but not elaborated upon in previous entries.
Ace Combat Zero, like the rest of the Ace Combat series, has a more arcade-like format compared to other flight simulation games. Its mechanics are a mixture of features from its predecessors, Ace Combat 04: Shattered Skies and Ace Combat 5: The Unsung War, with the addition of a unique reputation system that affects the player's progression and how the story is told.
The game received mixed but generally positive reception on release, with praise toward its plot, graphics, and refined game mechanics compared to its predecessors, but criticism toward its lack of innovation and melodramatic storytelling.
(Source - Wikipedia)
Joust is an action game developed by Williams Electronics and released in arcades in 1982. While not the first two-player cooperative video game, Joust's success and polished implementation popularized the concept. Player 1 rides an ostrich, player 2 a stork. Repeatedly pressing the flap button gains altitude, while a two-directional joystick controls direction. In a collision with enemy knights riding buzzards—or the other player—the higher rider dismounts the other.
John Newcomer led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller (née Hendricks), Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme.
The game was well-received by players and critics, and the mechanics influenced other games. Joust was ported to numerous home systems and was followed by a more complex and less popular arcade sequel in 1986: Joust 2: Survival of the Fittest.
(Source - Wikipedia)