PATCH UPDATE: This spec has been buffed all around with the patch on 3/9 (patch 1.0.3) and can handle GM3 much more efficiently with the increased damage pressure. In addition, I have swapped to using a few of the new MW universal mods in place of some of the older MW ranger mods. New GM3 build (patch 1.0.3): https://imgur.com/a/iWfYT7C
Ultimate is hitting for 180k per missile (can go higher).
A quick look at my Ranger build. I discuss the logic behind each decision I made selecting gear, and share a few ideas for further optimization. (screenshot of build below) UPDATE: I will need to run a few more tests on the "support" slot, mainly testing Q: %dmg increase compared with %combo damage increase. There may have been a few extra elements skewing the results when I was testing the damage numbers. Originally it appeared that Q: %dmg was yielding much smaller numbers than it should be. UPDATE2: With the upcoming changes for the 3/12 patch, this build will be able to push into GM3 with minimal gear upgrades.
This build can handle up to GM2 currently, and I plan to continue pushing it into GM3. The gear will need further stat optimization to achieve this.
If you have any questions about the build, feel free to ask.
Screenshot of build: https://imgur.com/a/AEVdw3r
Benefits of blast damage: https://youtu.be/Ps3_oU9vORU
Text version of build below:
venom darts, sticky grenade, siege breaker (offhand sniper), tip of the spear, cooldown reduction
most of the damage comes from combo + blast increase (nade), and cooldown reduction. the constant venom darts will ensure that you take the combo on detonation. you can usually fire one right before the grenade detonates. acid debuff also provides a group damage increase on the targets.
spam nades and darts, pretty simple! use your gun to help with shielded enemies. successful combo heals you for 40% hp (unlimited range) and will heal/rez the group members AOE around your javelin (tip of the spear MW mod). use siege breaker to freeze big elites, save ammo for only 3 shot freezes. main gun can by anything (flex spot). i chose thunderbolt of yvenia for the extra damage to shields (lightning proc).
ENDGAME: Hybrid skill build /w scuffed yellow sets and a liberty pistol. Technician. Challenging bounty shown in the video. 02:02 bounty combat starts, 03:21 second combat engagement, 05:15 dual boss fight begins, 07:24 boss fight ends, 07:56 gear overview begins, 13:17 technician skill tree (it is not maxed).
The exotic chest piece and liberty pistol are not necessary, and were only recently acquired. I was using full hardwired with a yellow pistol before the upgrades, and switch. The switch mainly occurred when I wanted to see how high I could boost the individual pistols damage, while maintaining as high of shield HP as I could (through armor and +skill).
This was the pistol I used before liberty: https://imgur.com/FvAHts9
quick reference, a random reddit guide for the exotic pistol (not mine): https://www.reddit.com/r/thedivision/comments/b1yfcu/liberty_exotic_desert_eagle_guide/
**note: full gear list is linked below
Overall, TU8 was very buggy. I could not play the first day since I could not talk to the NPC Community Manager (hard stop bug). They patched it the next day, but it was a bad start to the patch. That being said, I do enjoy playing the division games, always have. Gameplay is really fun.
I'm going to test the build using a true patriot setup as well.
Gear link: https://imgur.com/a/Y3KsdX3
Game info: https://www.ubisoft.com/en-us/game/the-division/the-division-2