there is a bug where a straight-edge loop breaks the tool, so adding an extra check to avoid this issue, also it only worked for a single n-gon face before, try to make it work for other possible face situations.
please turn on subtitles for the explanation.
The new stamp type allows user to create a small group of items and pack it under a cage shape when stamp it will use a cage shape to do the boolean and contents can be positioned or rotated after the stamp.
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https://www.youtube.com/watch?v=lhSqeupwPOA
When the object is placed on a non-flat axis, it's very hard to align it perfectly by eye
alignEdge is a tool to help align objects to the closest edge and snap to face normal.
map hotkey and combine it with instanDrag and spinNInty,
it is so easy to place objects on a surface.
instanDrag + alginEdge + spinNinty became one of my favourite tools in 2022.
https://im3djoe.gumroad.com/l/alignEdge
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https://www.youtube.com/watch?v=xXQMLxG6sqE
updates:
- added drift slider for more control.
- fix undo problem, re-engineer the way to UI work, before every shift with a slider count as dozens of undo steps, new method allows user undo to the previous value with a single undo step. I am really happy I finally found the solution.
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https://www.youtube.com/watch?v=ftOGNhh_1JY
maya poly tool R&D average/set edge ring length
quick way to even edge ring length. align from outside, center or inside
can also set to length user enter.
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https://www.youtube.com/watch?v=hsqFjebw5v8
open Maya Hypershade can be very slow sometimes,
so I made a much lighter version that I can use to quickly assign shaders.
click an icon to assign shader, or click name to open shader attribute.
download here
https://im3djoe.gumroad.com/l/QShade
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https://www.youtube.com/watch?v=3j5lyz-nbDs
Timelap about making a stamp,
Share my process from boolean shape to retoplogy mesh which is smooth friendly.
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https://www.youtube.com/watch?v=hgTzH68mcS4
I was focused on a personal modelling project in the past months, and I found myself running into this problem a lot, very often I have to add some extra detail on one side, but I need to transfer( mirror) to the other side, for example in the video just adding some stamp to one arm. But because it has combined with some other mesh and also pivot information is no longer maintained, it's become very annoying to snap from one to the other.
so I came up with a tool, it compared one point from each mesh, check the surrounding vertex, and then use 3 point snap in Maya to snap one to the other. it's not 100% guaranteed, but when it works, it saves me a lot of time.
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https://www.youtube.com/watch?v=6AicEIOhKZo
UI imporve, remove link button, slider work for multi cutters.
Focus on symmetry mesh, color cage help identify which area has been mirror.
better cutter snapping system, snap to border with guild line. snap to individual axis, snap to last or selected cutter.
and more bug fixed..but found few more bugs today.
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https://www.youtube.com/watch?v=4lMM4MZSeYQ
I saw a few posts about ZhCG PolyTools starting falling apart in Maya 2022 as compatibility to python 3, I release a tool for even edge loop that I made.
https://im3djoe.gumroad.com/l/edgeLoopEven
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https://www.youtube.com/watch?v=GYXYYSEoeKg