Conker's Bad Fur Day Playthrough (Actual N64 Capture) - Part 9
This is part 9 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this ninth part I completed some more of the Uga Buga chapters, including the Rock Solid section.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I've been farming the Lucent Nargacuga recently to build his switch axe, but he can be tough. Well, I finally ran into an excellent group for this monster. This was the first and in fact the fastest kill we did out of about six total. It looks like I forgot to cave the tail though. Woops.
I was wearing Stygian Zinogre armor and using a Giga Galefrost switch axe.
The members of this group were:
Mike (me - Switch Axe)
brett (Bow)
Makomi (Long Sword)
Basch (Long Sword)
Recorded with the Hauppauge HD PVR and the Wii's component cables in native 720p resolution. I'm using a Classic Controller Pro.
[Note: This video and description were originally posted on Youtube on January 4, 2013.]
Can you guess who the hacker is before you get halfway through the video?
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is part 17 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this seventeenth part I completed Map 14: Eye of the Storm.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 2 of my capture of me and a friend playing through all of Super Mario Bros. 3 on the NES without using any Warp Zones. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my front-loading NES using a real Super Mario Bros. 3 cartridge. I'm player one (Mario) and Michael is player two (Luigi).
In this second part Michael and I completed all of World 2: Desert Land.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard NES controllers.
[Note: This video and description were originally posted on Youtube on September 10, 2021.]
This is a capture of me and a friend playing the multiplayer mode in Quake for the Nintendo 64. This is not an emulator. This footage was recorded directly from Keet’s Nintendo 64 using a real Quake cartridge. I'm player one and Keet is player two.
While I was visiting Keet in Florida, we also managed to record the competitive multiplayer modes from some Nintendo 64 games, including Quake. Keet actually has his own copy of this game, so I didn’t have to bring mine for this recording. Also, our warm-up matches before this recording were done to help us both memorize the stages a little better instead of bringing Keet up to speed on the game’s mechanics.
Keet’s channel: https://www.youtube.com/channel/UCiMGm9jOBO45C3gO9lbLPwQ
Watch our commentary here: https://www.youtube.com/watch?v=lrvyzHojpB0&t=0s
Even though Quake is known as a rather legendary PC game, especially for multiplayer, the same cannot be said for this version. The single-player mode is fairly well done for an N64 port, but the multiplayer is limited to just two players and yet it still suffers from a horrendously low frame rate while also limiting your view with an unnecessary status bar. Considering the fast-paced nature of Quake, this creates a serious issue.
The last time I played the multiplayer mode in this game with my friend Drew, it was done on my CRT TV and yet we still had problems aiming due to the low frame rate. This time Keet and I were playing on an HDTV, which has some input lag, and that certainly didn’t help us. We aren’t exactly great Quake players, but we tried our best to make it exciting.
For this video we played on all seven stages with a 5-minute/10-frag limit per stage. After you end a match, the game automatically cycles to the next arena, so it’s nice that I didn’t have to go back to the menu each time. Keet and I both agreed that the second map was easily the worst. The rest are pretty good overall, but a bit disorienting at times. We generally found that whoever got the rocket launcher won, although the grenade launcher was also quite handy. We also had a little axe battle for fun. The kill descriptions are just plain hilarious. Enjoy.
Arena 1 - 0:35
Arena 2 - 5:45
Arena 3 - 10:55
Arena 4 - 16:03
Arena 5 - 21:14
Arena 6 - 26:23
Arena 7 - 31:30
Recorded with the Hauppauge HD PVR 2 and the official N64 S-video cable. We’re using standard N64 controllers.
This is a capture of me playing through the 150cc Special Cup in Mario Kart 64 for the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was captured directly from my N64. I'm using my favorite character in the game: Yoshi.
I received Mario Kart 64 for my birthday in March of 1997, which was just after the game was released. I played Super Mario Kart a ton before that, so I was really, really excited about getting a new game in the series, especially since it was going to have four-player support. I even remember when it was still being called Super Mario Kart R in Nintendo Power magazine.
Mario Kart 64 ranks fairly high on my favorite Mario Kart games list, but it doesn't rank the highest. Some of the courses are too long and the controls are the worst in the series. Despite that, some of the courses are really good, and I still have a lot of fun playing the game, even by myself. I've probably replayed this game more than any other Mario Kart.
In this video I showed off some useful shortcuts that you can take on D.K.'s Jungle Parkway and Yoshi Valley. You can also take a massive shortcut on Rainbow Road by jumping off the track in the beginning, but it's difficult to pull off, and I didn't bother using it.
Also, take a look at the massive frame rate drop in the beginning of D.K.'s Jungle Parkway. I always noticed that as a kid and thought it was weird. The Nintendo 64 often suffers from low frame rates.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is a capture of me playing through the Baja 1000 mode in Super Off Road: The Baja for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Super Off Road: The Baja cartridge. I'm playing on intermediate difficulty.
Back in the early '90s I used to play various racing games with my uncle whenever I visited his house. We would play titles such as Rad Racer, Excitebike and Top Gear. Although I wasn't very good at those games, I enjoyed the fast action. Top Gear was especially fun because you could play through the entire game in a splitscreen two-player mode.
Some time around 1994 my cousin and I were visiting my uncle when my uncle (probably at the suggestion of my cousin) decided to buy a new racing game. My cousin and uncle then headed to the store and subsequently returned with a brand new copy of Super Off Road: The Baja. All three of us then proceeded to take turns playing the game, although I think my cousin and my uncle spent far more time with the game than me. They may have even beaten it within a day or two.
Super Off Road: The Baja is a direct sequel to the original Super Off Road game, and it's actually a Super Nintendo exclusive. It retains the basic upgrade system and Ivan Stewart/Toyota licenses from before, but it uses a third-person/pseudo-3D perspective (similar to Top Gear) instead of the old top-down view. The game is also based upon the Baja off road races instead of the old stadium races from the '80s. This basic style was later utilized for the third game in the series: Off Road Challenge.
This game also introduced some new concepts such as the damage meter and the ability to run over animals and bystanders. I used to laugh my ass off as a kid whenever I ran over an ATV rider, and I have to admit, it still makes me laugh to this day.
For some reason I thought this game had a splitscreen multiplayer mode, but I must have confused this title with Top Gear since there's only an alternating two-player mode, similar to Super Mario Bros.
This game is still fun, but it can be really hard to follow the track at times, especially when there's a sudden turn after a hill. Also, the controls are stranger than I remember. With most racing games, when you stop pressing the D-pad or analog stick, the vehicle straightens out automatically. But in this game, if you let off the D-pad, your truck stays in its current trajectory, even if it's steering left or right. So it takes some getting used to.
For this playthrough I completed the entire Baja 1000 mode in a single session. Surprisingly, the biggest challenge isn't finishing in first, but finishing at all. Your truck will take a lot of damage during each race, and if you fill your damage meter all the way, your truck will break down and you'll get a game over. So more than anything, I had to focus on not doing too much damage to truck. Enjoy the playthrough.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
This is part 6 of my capture of me playing through The Legend of Zelda: The Minish Cap for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this sixth part I obtained the boomerang, the third big wallet upgrade, the second empty bottle and the Pegasus Boots, then I learned the dash attack and collected some more figurines.
Heart Pieces collected in this video:
Heart Piece # 13 - Northwest Minish Woods - 13:24
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is a capture of me playing the Clay Shooting mode (Game C) in Duck Hunt for the NES. This is not an emulator. This footage was captured directly from my front-loading NES using a real Super Mario Bros./Duck Hunt cartridge and the NES Zapper.
My mother bought our family an NES Action Set (gray Zapper version) back around 1988 or 1989, so the NES was my first console and the Super Mario Bros./Duck Hunt cartridge was probably the first game I played.
I remember playing this game in between bouts of Super Mario Bros. and a bunch of other games that we later purchased. Duck Hunt was a fun little game to play in between the larger games like Mario or Zelda. At the very least, if you had an NES Action Set but no additional games, you could play two different titles right out of the box (Nintendo gave you a lot of bang for your buck during the NES era).
Clay Shooting is an excellent mode and gives this game some variety. In some ways it's easier than the 2 Ducks mode since the clay pigeons don't zig zag, but it's still quite challenging. Once again, I made it to Round 21 then intentionally got a game over to show the Game Over screen. The rounds just keep repeating after level 20, so I didn't feel like playing past that point. I've heard that the game glitches after Round 99, but I've never made it that far.
The Zapper won't work with an HDTV, so I used my old Philips Magnavox CRT TV to play the game. Since the Hauppauge only outputs through component cables (a format not supported by my old TV), I used a distribution amplifier to split the NES's audio/video signal and send one set of cables to the CRT TV while sending another set of cables to a DVD Recorder, which was then connected to the Hauppauge.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.