Battle! VS Neo Team Plasma (Silver Mix) - Pokémon Black & White 2
Otherwise known as "Dyllon's rather unfulfilling adventure in transplanting Silver's theme from one generation to another"
You'd think that this would be an utterly trivial matter of just copying each Gen 4 channel's MIDI notes into a respective channel with a Gen V soundfont instrument, but nope! The instruments in nearly every channel of the original MIDI change repeatedly over the course of the song, with some for as little as a few individual notes. There's a program that does this splitting automatically, but naturally, it didn't do it properly for this one.
I was originally going to make the continuous ki attacks actually follow Fire Emblem Heroes' skill countdown timings (Alongside playing the special attack activiation sound) but decided against it due to the fact it would've been quite annoying to hear. Since Vegeta shot ki blasts at Cell at a rate of around 12 shots per second, that would mean the special attack sound would be played every third of a second.
According to the simulations I tested, a 40+1 Xander with two Distant Defense skills (In the A skill and as a Sacred Seal) would have 50 Defense without any extra hones or spurs. It would take a 40+1 +Atk Takumi to match that defense stat without any hones or spurs, while using the Fujin Yumi. Giving Takumi Moonbow would only deal 15 damage to Xander, while Xander could kill Takumi using Quick Riposte after it.
Long story short, don't attack Xander with Bow Units. Practically any mage can easily kill him with his pitiful Resistance.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
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https://www.youtube.com/watch?v=I0pY6E6hWoA
An 18:07.87 in RTA timing, which is almost an entire minute faster than the current RTA world record through a combination of better text mashing and better gameplay.
Prologue: Basically nothing but text mashing and moving Vaan/Penelo to their destinations ASAP. In general, it's faster to initially move units to a temporary point, and then set their final destination while they're still moving to the first point (If the intended point is beyond the scope of the camera).
1-1: Actual gameplay optimizations include moving all three characters to the spawn points of the second enemy wave before they actually spawn. Characters only start moving after they've finished completing the particular action they're in, which means certain characters (Kytes, here) wait longer due to higher attack cooldown periods.
1-2: Due to shenanigans related to EXP division, it's better for Vaan to not kill anyone here so that Kytes and Filo can level up.
1-3: There's a brief period after capturing the summoning gate where it's possible to actually interact with it and summon Espers before you're actually supposed to (The timing is TAS-only). This does save time, since the queue doesn't reset after the cutscene. I use Vaan's cutscene-summoned Alraune to bait the enemies on the upper left to come closer, while one of Filo's Alraunes is positioned to the lower area to attack its enemies sooner.
1-4: I need to position Vaan in a very particular spot in order for Rinok to continue in the upper lane instead of moving downward. I end up killing Gijuk before he can cast Slowga, which saves additional time when the entire group fights Bwagi and Ba'Gamnan.
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Become a member! (If you want): https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! https://www.patreon.com/DyllonStej
My Discord Server: https://discordapp.com/invite/T7rZqbm
My Shorts Channel: https://www.youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Project M/Brawl Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=epQCCXtCw3E
A proof of concept video if I were to ever remaster my Subspace YTP series. As a whole, I could do it easily, but some things would need to be done completely over from scratch.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
My Other Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=h8nv5pTmuHY
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Captain Falcon now takes the stage, bringing Bowser a brutal beating!
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https://www.youtube.com/watch?v=RiEnS2j54lM
(ohbythewaythesandbagcantechnowhavefun)
The Warlock Punch's power has been increased exponentially, sending the Sandbag the maximum distance possible at much less % than normal.
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https://www.youtube.com/watch?v=fki1xaSiU_U
Just when you thought Pikachu's aerial game couldn't get any better, I modified his mobility so it matches Captain Falcon's attributes. Everything, from running speed to footstool jump momentum has been copied over from Falcon to Pikachu. Have fun with this one!
Music: Trainer Battle Theme (Pokemon Diamond/Pearl/Platinum)
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https://www.youtube.com/watch?v=5cBBEJIJCU0