Capcom Arcade Stadium is an arcade video game compilation by Capcom. It includes 32 arcade games originally published by Capcom between 1984 and 2001. The compilation was initially released on Nintendo Switch in February 2021, then on PlayStation 4, Windows, and Xbox One in May 2021, and Amazon Luna in May 2022.
A sequel, Capcom Arcade 2nd Stadium, was released on July 22, 2022.
Rampart is a 1990 video game released by Atari Games and Midway Games that combines the shoot 'em up, strategy, and puzzle genres. It debuted as an arcade game with trackball controls, and was ported to home systems. It had a limited US release in October 1990, and a wide release in early 1991. It was distributed in Japan by Namco.
Rampart is considered a precursor to the tower defense genre of the following decade.
(Source - Wikipedia)
Gamer By Proxy
Ace Combat 4: Shattered Skies - PlayStation 2
Mission 1 - Sitting Duck
Very Easy Mode
Ace Combat 04: Shattered Skies is a 2001 arcade-style combat flight simulation video game developed and published for the PlayStation 2 by Namco. The player assumes the role of a fighter pilot, assigned the call sign Mobius 1, and controls one of 21 different fighter jets through 18 different story missions. Each mission features different objectives including shooting down squadrons of enemy pilots and escorting friendly units.
The development team viewed Ace Combat 04 as a return to the origin of the franchise after the mixed release of Ace Combat 3: Electrosphere. This design philosophy was reflected in the marketing tagline "It's Changing Everything Again". Gameplay was given more of an arcade feel with an increased focus on score attack objectives and less story cutscenes. In addition to standard missiles that can lock on to any target, Ace Combat 04 introduced special weapons such as anti-ship missiles, unguided rockets, and bombs. Studio 4°C developed the interludes that play between missions as slide show cutscenes, which was a cost-effective alternative to the fully-animated cutscenes in Electrosphere. As opposed to the Top Gun-inspired rock music in Ace Combat 2 and the electronic music in Electrosphere, Ace Combat 04 features a blend of rock, orchestral, and synthesizer music, as well as a Latin chorus, which cemented the style of Ace Combat soundtracks going forward.
Ace Combat 04 was a commercial success and shipped 2.64 million copies worldwide. Critics praised the gameplay, story, and soundtrack, while the graphics received mixed reception. Criticism was pointed to the game's lower challenge and smaller amount of missions compared to its predecessors. It was re-released as a budget title in Japan in 2004 under Sony's The Best label.
(Source - Wikipedia)
Gamer By Proxy
Air Combat [PS1]
Mission 06
Easy Mode
NA Version
Air Combat is a 1995 combat flight simulator developed and published for the PlayStation by Namco. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new jet fighter, each with its own unique weapons and strengths.
Air Combat is based on a 1993 arcade game of the same name that ran on the Namco System 21 hardware. Company employees Masanori Kato and Kazumi Mizuno were tasked with bringing the game to the then-new PlayStation, but decided to create a new game from scratch after realizing the PlayStation's hardware was not powerful enough to properly render the arcade version's gameplay. Air Combat shipped 2.23 million copies worldwide and was later reprinted under Sony's The Best budget title range. Critics found enjoyment in the game's arcade-like gameplay, realism, and cinematic approach, though several criticized its graphics and presentation for being below-average. It spawned the Ace Combat franchise with several sequels, spin-offs, and other forms of media.
(Source - Wikipedia)
[NOTE: This one is an extra video during the week of 04/16/23-04/22/23; for @Ebbtide:4 and my other Sodium Brothers!]
After Burner is a rail shooter arcade video game developed and released by Sega in 1987. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's eighteen unique stages by destroying incoming enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrier (1985) and Out Run (1986). It runs on the Sega X Board arcade system which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action.
Designed by Sega veteran Yu Suzuki and the Sega AM2 division, After Burner was intended as being Sega's first "true blockbuster" video game. Development began in December 1986, shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Suzuki was inspired by the 1986 films Top Gun and Laputa: Castle in the Sky; he originally planned for the game to have a steampunk aesthetic similar to Laputa, but instead went with a Top Gun look to make the game approachable for worldwide audiences. It was designed outside the company in a building named "Studio 128", due to Sega adopting a flextime schedule to allow for games to be worked outside company headquarters. An updated version with the addition of throttle controls, After Burner II, was released later the same year.
After Burner was a worldwide commercial success, becoming Japan's second highest-grossing large arcade game of 1987 and overall arcade game of 1988 as well as among America's top five highest-grossing dedicated arcade games of 1988. It was acclaimed by critics for its impressive visuals, gameplay and overall presentation, and is seen as being important and influential. It was followed by a series of sequels and ports for many platforms, including the Master System, ZX Spectrum and Nintendo Entertainment System. Sega also produced several successors to the game to capitalize on its success, such as G-LOC: Air Battle. After Burner has also been referenced in many other Sega video games, such as Fighters Megamix, Shenmue and Bayonetta.
(Source - Wikipedia)
1000 Miglia: Great 1000 Miles Rally (グレート1000マイルズラリー Gureeto 1000 Mairuzuraa ? ) is a driving video game developed and released as an arcade in 1994 by Japanese software house Kaneko .
Structured along the lines of the 1993 rally video game World Rally: Championship by Gaelco , 1000 Miglia: Great 1000 Miles Rally is the first arcade game featuring the historic Italian car race Mille Miglia , as well as the first game on the theme to be developed by a non-Italian company.
A version was produced and distributed for the US market called Great 1000 Miles Rally which has some variants, including different selectable car models; there is also a hack called Evolution Model , released in September 1994, which is a modified version of the American edition.
(Source - Wikipedia)
Gradius II (also known as Vulcan Venture in arcades outside Japan) is a side-scrolling shooter game. Originally released for the arcades in Japan in 1988, it is the sequel to original Gradius and was succeeded by Gradius III. Ports of Gradius II were released for the Family Computer (under the shortened title of Gradius II), PC-Engine Super CD-ROM², and the X68000 in Japan. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable.
(Source - Wikipedia)
Alpha Protocol is a 2010 action role-playing game developed by Obsidian Entertainment and published by Sega. The player assumes control of agent Michael Thorton, a new recruit at a clandestine United States agency called Alpha Protocol, which is given unlimited resources to conduct covert operations on behalf of the government. Thorton becomes a rogue agent and must unravel an international conspiracy to stop a war. Throughout the game, players must make many choices that affect the narrative. Played from a third-person perspective, players can confront enemies using firearms, gadgets, martial arts and stealth. The game features extensive customization and a dialogue stance system that allows players to select dialogues based on three different tones.
The game's development began in March 2006 after publisher Sega approached Obsidian for a new intellectual property role-playing game. While Obsidian co-founders Feargus Urquhart and Chris Jones came up with the concept of an "espionage RPG", no one was assigned to lead the project until early 2008. The project was mostly inspired by iconic spy characters such as Jason Bourne, James Bond and Jack Bauer, and by films including Syriana, Ronin and The Good, the Bad and the Ugly. Sega also participated in the game's development, supporting the plot rewrite by Chris Avellone, and sending quality assurance and cohesion strike teams to ensure there were no plot holes.
Alpha Protocol was released for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2010. The game received polarized reviews upon release. Critics praised the game's setting, customization and reactivity, but criticized its gameplay, story, graphics and presentation; it was generally considered to be ambitious but executed many concepts poorly. Retrospectively, the game's reputation improved and it gained a cult following. Despite Obsidian's desire to develop a sequel, intellectual property owner Sega was not satisfied with the game's financial performance and no sequel is planned. All sales of Alpha Protocol were halted in June 2019 due to expired music licenses.
(Source - Wikipedia)
The Cutscene Project
Ace Combat 5: The Unsung War
Cutscene #14a: Mission Briefing 14 - Ice Cage
PlayStation 2
Ace Combat 5: The Unsung War is a 2004 combat flight simulation video game developed and published by Namco for the PlayStation 2. The game was developed by Project Aces, an internal Namco group credited with the development of the Ace Combat series. A limited number of the games were bundled with the Hori Flightstick 2 accessory.
Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze", an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. Unlike its predecessors, Ace Combat 5 does not include a multiplayer mode as developers did not have enough extended time to implement one.
Although a majority of the gameplay in Ace Combat 5 remains similar to that of its predecessor, Ace Combat 04: Shattered Skies, several notable additions were made. Among these additions are an arcade mode and the ability for the player to interact with wingmen. The multiplayer mode present in previous titles, however, was scrapped during development. The game received generally favorable reviews, although critics noted that the game was not the "revolutionary step forward for the series" that Shattered Skies was.
(Source - Wikipedia)